- Tint and color temperature correction
- Global Illumation and air visual enhancements
- Night lighting enhancements
1. Open Nvidia Geforce Experience
2. Go to settings
3. Enable experimental features.
4. While in-game open Freestyle Menu via ALT+F3
5. Bind the settings:
Color: Tint 32% Tint Intensity 18% Temperature 10 Vibrance 0-12 (Vibrance work different with different screens and taste)
Brightness / Contrast: Exposure 0% Contrast 30% Highlights 0% Shadows 10% Gamma 70-100% (Try different gamma for your taste and screen)
Firstly I wanted to correct the green hue tint which goes over most of the scenery and sky. Second correction is all about bouncing global illumation, air thickness and overall image diversity improvements. I think current shaders of the simulator don't have all of the necessery information about sky and air composition which we have in reality. Plus the engine don't have this much of a bouncing light, called GI (Global Illumination). This results in very dark early mornings and late evenings and a dark grey clouds all the time. From my experience flying is filled with air, the air is everywhere, and when you up high you can see this air, which people often call as The Fifth Ocean.
- The reference monitor is a Dell SRGB 99% with no additional image enhancements. If you use something like custom screen presets or gaming monitor with presets the results can be drastically different.
-The Driver update return settings to default so if you have your beloved settings I am suggesting you to copy them somewhere.