Coming to Microsoft Flight Simulator a new generation of transatlantic ships with modern navigation and unique quality. The ships represented here have historical context and were recreated in 3D with the highest possible fidelity within the graphical limitations of the simulator, that is, reproducing internal compartments in excess would cause a drop in the FPS rate and therefore each ship and its interior was thought and added. with a degree of importance so that the simulation is as pleasant as possible. The ships in this package are mostly operated by the Cunard-White Star Line, being the great rivals of the Titanic, the RMS Lusitania, the RMS Mauretania and the beautiful RMS Majestic. There is also in the package a ship operated by France through Compagnie Générale Transatlantique, the SS France.
GENERAL UPDATE v2 - 07-22-2022:
- Bug fix in engine that prevented navigation
- On-water control system upgrade for smoother driving
IMPORTANT: Due to the size of the object controlled by the player - ship - it is necessary at the beginning of each game to press the "Y" key to enter and press again to exit Yoke mode and correct the ship's position in relation to the sea. We hope to see this issue fixed through SU10 improvements or later Sim updates.
RESOURCES:
- Detailed interior
- Start anywhere in the world over water
- Night lights
- Water trails instantly when on the go
- Sounds
- Smoke particles
- Friendly fps
- Anchor and Mooring Ropes
INSTALLATION SIZE:
Total download file - 377mb
HOW TO INSTALL:
Locate the Microsoft Flight Simulator installation folder
You need to find and open the folder called Community
Copy the three folders "Marine RM Cunard Line Lusitania", "Marine RM Cunard Line Majestic", "Marine RM Cunard Line Mauretania" and "Marine RM Cunard Line SS France" you just extracted into the Community folder
Start the game and the RMS Lusitania, RMS Majestic and RMS Mauretania will be on Cunard Line manufacturer and the SS France will be on the Compagnie Générale Transatlantique manufacturer in your hangar ready to sail!
HOW TO PLAY:
Start the game at the headland of some seaplane runway, put the engine on 100% and wait a few seconds for the ship to start moving. The water trails and smoke will start with the slowest speed you are on the Destroyer and Battleship. These ships do not have a reverse engine for the time being, but this will be implemented in an upcoming update. Click L to activate an overnight navigation beacon. Quickly activate and deactivate the landing gear to honk. It is possible to start anywhere in the world on water, read the last paragraph of the following section to understand how.
IMPORTANT TO KNOW:
This add-on will continue to be developed for improvements such as: Interior improvements, functional gauges, improved navigation physics and corrected lighting. Soon all models will receive this and more updates. The amount of water trails is limited by Asobo for now, when this limitation is removed from the SDK boats will have more sprays on the front and sides.
You can activate anchor and mooring ropes to approach a harbor or pier using Yoke mode. To do this, follow these steps exactly:
- In the cockpit, activate the anchor and mooring rope
- Turn off the engine using Ctrl + Shift + E
- Wait for the engine to completely shut down, in a few moments the smoke will disappear.
- Use Active Pause
- When the smoke is gone, press "Y" to use Yoke mode to position yourself on the desired pier and when it is positioned, exit Yoke mode and do not deactivate the active pause at any time.
That way your boat will remain static in the harbor with the image-ready mooring ropes allowing you to roam around.
The speed of all boats is limited to less than 40kts for water stability reasons.
When starting the departure, the ship may appear stuck in the water or sinking. This is because the SDK does not recognize the 3D model of the boat as an entire object, regardless of the contact points. For now, a solution to this is to press the "Y" KEY to enter and press it again to exit Yoke Mode to correctly position the ship in the water. This will definitely be improved soon.
Don't start cold, a boat's starter function is unrealistic without a panel. Water waves can start out "hard", with a strange texture. This changes gradually during the game, when turning in any direction.
The following improvements will be added in the next update:
- Fixed SS France smoke and water trail effects
- Addition of SS Norway ocean liner
KNOW ISSUES:
Conflicts with third-party smoke effects can sometimes cause ship smoke effects to malfunction. If this occurs, simply restart navigation in a more distant location or without ship traffic. This is under review and will also be fixed as soon as possible.
Editor's Note: SS France was operated by Compagnie Générale Transatlantique and I decided to add it within the Cunard Line folder naming just for the purpose of locating and organizing your community folder. Later in a free update, SS Norway will be added to this ship's livery menu.
DiapyPlane
Any chance we could see any modern-ish container ships in the future? Would love to see something like El Faro in game.
Cathay747400
Very Nice Work! Can Yall do the QM, QE, & QE2?
TOMMASOCANTELEE
how do i start the engines?
failuretoreport
This is such a cool addition to MSFS! Can't wait to see cargo focused ships so we can start shipping goods in managing apps by sea also.
Marine RM 8 month(s) ago
Thanks for your comment!
This is in development now. In the White Star Line ship package, I made HMHS Brittanic lifeboat launch animations, this showed me that it was possible to go a step further in customizing animations and in this way I am making ships with cargo, container and large fishing boat with fish net lifting.
Stay tuned!
failuretoreport 8 month(s) ago
Oh I've been checking your store page every month waiting for the day LOL. I get cargo container ships and cruise liners and I'm in heaven. 😀
EaglePete
I'm trying to sail the SS France from Rotterdam to Jakarta. Atm she can do only max 12 knts. IRL she could do at least 23 knts. This way it will take me a long time to get to Jakarta 😞
Could you please change this?
Marine RM 8 month(s) ago
Thank you for commenting! The average navigation speed as well as the addition of the SS Norway livery will happen in the next update of this package, v1.3
squidory
The Boats can't be start from the seaplane airport, If Starting from any location in the sea, it crash to the sea when start. Can anyone help??
Marine RM 8 month(s) ago
Thanks for commenting, @squidory
This is a question for some users.
You can start from anywhere over the sea, but due to the size of the ships, the game still doesn't handle such a large object well and the boat sometimes starts above or below the waterline, depending on the game load. To correct this, when starting the game, press the "Y" key on the keyboard to enter and again to exit Yoke Mode, until the boat remains stable on the waterline.
I will continue to listen for SDK updates to apply a definitive solution when it becomes available.
Happy sailings!
IIOmgItsCoby
Once autopilot works on these.... Ima need to see a Triple E and some other cargo ships on here!
88matt88
THe unique Maltese Falcon Sailing-Yacht would be an awesome ship for MSFS too
72VirginExpress
I'm going to bite on this shortly - and as someone who wants the "realism' attached to flights I beg you to put some effort into the B.C. Ferries and Washington State Ferries system on the Pacific North West - inclusive of the COHO which runs from Victoria B.C. to Seattle. Look to those produced for P3D and Orbx - which so far has never been indicated to be on the horizon. Larry Robinson spent hours creating these and they were fantastic. I begged him to create. However he indicated he was frustrated with MSFS2020 modelling - so, since you seem to have been able to reproduce both model and route - shut up and take my money...take more of it if you produce cruise ships and routes that ply the inside passage to Alaska and tie into those sceneries... take even more of it... if you take those models interactive...then...for shits and giggles - take a whole bunch more of it if you produce landable carries w/o the need for add on packs - and all sorts of extras...you could be wealthy leading producer ...if you just do these few things.
dodik
Does any f the ships have some kind of "autopilot mode"? I'm planning to buy them to do trans-atlantic voyage(since I, probably, will never afford one IRL), and I would like to know if this ships can be put to swim in one direction on it's own
Marine RM 10 month(s) ago
Thanks for commenting!
In the tests I've conducted so far, the autopilot engages but has no effect on ships so far. This will continue to be explored until a solution is found. Stay tuned!
88matt88
Looks amazing. If possible, i think the QM2 would be stunning. Do you have plans to create her as well? I would totaly buy that in a heartbeat.
Marine RM 10 month(s) ago
Thanks for commenting!
It's in the plans to create the Queen Mary 2 ship in 3D and some ships from the Royal Caribean fleet in the coming months too, stay tuned
88matt88 10 month(s) ago
AWESOME 😊
Alvega 5 month(s) ago
Please do the Sun Viking. I worked in that ship 40 years ago. Oh the good times.
FlyingFaux7
Ropes are called Line for all sea faring vessels. Rope applies to twisted and laid wire.
JacobVeldhuyzen
$20! I can get the Boeing 247 for that price!
Marine RM 10 month(s) ago
Thanks for commenting!
It's 20$ for 4 ships and in an update a fifth will arrive. For those who like to diversify the simulation, this can be a very interesting addition
Sourdoughman
Incredible!
Marine RM 10 month(s) ago
Thanks for commenting!
Grantler85
more small Sailboats please
Marine RM 10 month(s) ago
Thanks for commenting!
My next boats will be sailboats, crab boats and fishing boats, all with different animations for launching cargo and things like that. They will be incredible! Stay tuned
EDWI_WHV
Crab boats, please from Deadliest Catch
Marine RM 10 month(s) ago
Thanks for commenting
Certainly! They are my next on the vessel list, stay tuned!