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Aircraft Enhancements

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Duckworks DC-3 Improvement Mod

Improvement mod for the Aeroplane Heaven DC-3 included with any version of MSFS.   Current improvements (work in progress) : improved low-speed and in-ground-effect characteristics replaced windshield windows detail map, with more accurate and high res textures engine and flight model adjustments, stability, and accuracy improvements default camera position...

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Improvement mod for the Aeroplane Heaven DC-3 included with any version of MSFS.

 

Current improvements (work in progress) :
  • improved low-speed and in-ground-effect characteristics
  • replaced windshield windows detail map, with more accurate and high res textures
  • engine and flight model adjustments, stability, and accuracy improvements
  • default camera position adjusted to a more usable position for most setups
  • instrument views reworked with five more added for a total of ten (list available under notes at the bottom of this page)
  • fuel consumption adjusted to better fit real-world numbers
  • custom engine start-up logic
  • carb heat indications fixed
  • oil temperature and pressure reworked
  • auxiliary tank fix (for the enhanced version, they are fine in the default)
  • cockpit quickviews fix
  • adds a heat blur effect to the engine exhaust
  • fuel booster pump sound events corrected
  • initial external lights rework (credit to @Delta2k5)
  • PR, DE, and JP localization fixes (by LincolnCFCruz, St54Kevin, cubna4 )
  • ... plus some minor tweaks and fixes with more to come in the future.

 

Installation :

Copy or extract the content of the archive to your community folder.

Drop by the Duckworks discord for further assistance, and bug or testing reports. 

 

*Notes:
Custom instrument views:

1 - Pilot Panel
2 - Middle Panel
3 - Copilot Panel
4 - Pedestal
5 - Under Pedestal
6 - Overhead
7 - Sperry Pilot / GPS console
8 - Cowlings / Hydr Pressure
9 - Hydraulic Levers
10- Cabin

Details
Совместимость
Sim Update 11
Категория
Aircraft Enhancements
Первый выпуск
November 15, 2022
Последнее обновление
1 day(s) ago — 0.1.9

Version

0.1.9

Размер файла

2.49 MB

Downloads

15,693

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Подписчики
408
Рейтинг
4.97/5.0 — Потрясающе!
Status
Еще не скачано
Сегодняшние загрузки
472
Принадлежность
Douglas DC-3

Timeline

  • Обновлено до версии 0.1.9

  • Обновлено до версии 0.1.81

  • Обновлено до версии 0.1.8

  • Обновлено до версии 0.1.7

  • Обновлено до версии 0.1.6

  • Обновлено до версии 0.1.51

  • Initial File Release

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© Imenes - All rights reserved. Любая перезагрузка или распространение этого файла без предварительного письменного согласия author запрещено. Этот мод Симулятор полета 2020 был создан Imenes and shared in Aircraft » Aircraft Enhancements для Microsoft Flight Simulator.


222 Комментарии

Is there anyway to make the beacon lights rotate like the real old school DC-3s? Also, I noticed the bottom beacon light doesn't work.

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SepticSchizo78

11 hour(s) ago / Поблагодарили Imenes
Maybe you could do some research on the Hughes Hercules and make some improvements to this too?! 😊 😊 Not the easiest thing to do I guess, considering it was airborne for only 26 seconds, but I think this plane is really special and deserves to be as realistic as possible, and not just some arcade plane.. I actually suggested this plane on the msfs forum about a year ago and was really exited to see it coming to the sim😊😊😊 Thank you so much for your increddible work, and to GotFriends, Bagelu and everyone else giving us great mods for this sim!!!😊

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valexyo

12 hour(s) ago / Поблагодарили Imenes

GREAT ADDON! Could you make FIRE EFFECT on PMDG 737?

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SepticSchizo78

12 hour(s) ago / Поблагодарили Imenes

Can we get visible passengers, like we did with the Kodiak, when you add weight to the passenger seats? Pretty please???

Thank you very much for this fantastic mod.

I have corrected the locpak file in Spanish, but although I think everything is correct, I can't get it to work well for me (some labels work but most are blank). I used the French modification as a guide. I have also updated the layout.json file, but it doesn't work like that either. I have tried replacing the file both in the official folder, as well as in your mod and in Gotgravel's.

I don't upload it here because it doesn't work for me

If you tell me how, I can send you the file to see if you can implement it in your mod.

Best regards

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albix

15 hour(s) ago / Поблагодарили Imenes

Thank you very much for this nice enhancing job.

My I suggest to switch the two RMI needles?

Rignt now the double needle is indicating NAV1 and the single is showing NAV2.

IRL should be the opposite.

Many thanks.

Is this version compatible with https://flightsim.to/file/43824/dhc-2-beaver-action-pack and their modification of DC3? Ie can we have both mods enabled when it comes to DC3?

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totheskies

16 hour(s) ago / Поблагодарили Imenes

Amazing work. Thank you!

Does anyone else have a constant clicking sound when V/S climb mode is enabled?

I have the Working Title garmin install

Thank you so much for the hard work. I have some feedback/requests:

It would be very convenient to have a simple tick mark at the top of the OBS because it's currently impossible to accurately tell which heading you have selected.

When switching "mesh" between the up and middle position ("off" and "left"), there are two clicks instead of one. It works correctly for switching between middle and down ("off" and "right").

Personal preference, but I feel like the "CD" switch should turn the external light switches off as well.

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jinxyzombie

2 day(s) ago / Поблагодарили Imenes

Absolutely brilliant mod. Thank you for your continued efforts

Love what you are doing with this mod but I feel the plane is too slow now and has less power. It also requires more runway to take off. It's also slow when flying upward to reach a certain altitude. But it's stable and I can takeoff and land now without crashing!

Really like what you are doing. Small suggestion: When starting on the runway ready to takeoff (runway.flt) the cowl flaps are closed - they should be open for takeoff instead as per the checklist. In the runway.flt file the two lines (one for each engine) CowlFlapPct=0 should be changed to CowlFlapPct=100.

I don't seem to get vertical guidance on the ISL needle. Horizontal alignment is indicated but not the glideslope. Is there something I am missing for the glideslope indication. The correct freq is dialed in. I've tried it at a few ILS's

Just did a flight with v0.1.81 and everything worked great! Just one more question: When starting the right engine first, with GPU on and BAT off, there is no "whining" sound when Energizing the engine. And I think the Meshing sound is also missing. Can this be fixed or should I enable the BAT also for the first engine start? I think with BAT on the sounds are working.

Thanks bud 😊

Many Thanks for these ongoing updates. Your attention to detail has made much more fun to fly this iconic airplane. Just and Observation I dont know if it was brought out before but on the RIGHT ENGINE PROPELLER ONE BLADE WOULD NOT GO INTO FEATHER POSITION (IS THIS FIXABLE)? please let us know if this affects the flight dynamics. CHEERS!!!

Getting better and better all the time.

Just a thought. Some DC-3s used a different engine to the standard Pratt & Whitney R-1830 Twin Wasp, namely, the Wright R-1820 Cyclone 9, the only real visual difference 9from a distance) being the elliptical curve across the top of the engine nacelles similar to this one shown on a dc-2 https://en.wikipedia.org/wiki/File😀ouglasDC2.jpg

For the model it would be a fairly small cosmetic change, but for picky-picky detail nazis like me, it would be a welcome, possibly self standing, mod for the airplane.

Here's a picture of a DC-3 with this engine - I included the DC-2 image because it's a little clearer.

http://www.historyofwar.org/Pictures/pictures_douglas_DC-3B_4.html

Is there a way to rotate the desired heading gauge (I don't mean the needles) to align it with the compass? If so, how? I think it rotates in the unmodded version but will have to check again.

Thanks.

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Miguellos

3 day(s) ago / Поблагодарили Imenes

Outside Air Temp gauge is locked at -40*C, changing the temperature in the weather settings in game produces a change in carb temp as expected, but OAT gauge doesn't budge.

Appreciating your work on this though, especially the stubbornness of the engines.

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jonnyk69

3 day(s) ago / Поблагодарили Imenes

For anyone having issues with the start procedure here is the poh for the dc3 all is correct in what the dev. has created for us in the fantastic mod here is the poh hope this helps someone out there https://pcmuseum.tripod.com/dc3/dc3operatingprocedures.pdf




Roadmap
Эти предметы в настоящее время находятся в списке и будут обработаны в ближайшее время!
Backlog
Предложения, ошибки и идеи на будущее.

  • Version 0.1.9 November 25, 2022

    - hydraulic indications are now affected by the blue pump selector lever position (collab with dk1000)

    - the amount of cargo displayed in the back of the cargo version now dynamically changes depending on the amount of payload (pilot, copilot, and fuel weights excluded)

    - side window positions can now be controlled incrementally

    - carb heat levers can now be controlled incrementally

    - added a click spot to the captain side foldable armrest itself

    - GotFriends sound.xml compatibility fixes (removed landing gear horn and scaping)

  • Version 0.1.81 November 22, 2022

    - adjusted momentary timers (the time that springloaded switches stay in commanded position) on starter energize and mesh motor switches, this should make startup more comfortable

    NOTES:

    Engine startup has been reworked from v 0.1.8+, the motor mesh switch now has three positions (left, off, right) and the logic is less forgiving. For the best success rate follow the referenced SOP steps below:


    1. Right fuel booster pump "ON"; and check fuel pressure.
    2. Energize starter "right engine" for 10-15 seconds (never more than 30 seconds).
    3. Mesh "right engine", allowing the engine to turn over at least two rotations.
    4. While engine is turning, right ignition switch - "Both".
    5. Press Priming switch - "As required" to obtain a smooth start.
    6. As soon as engine fires - Mixture control - "Automatic Rich". (This is done for you since the plane uses auto mixture by default, will get a full mixture auto rich/lean system later)
    7. Right fuel booster pump "OFF"

    * repeat for the left engine, and have your throttles opened about an inch, give her more if she is struggling, remember, those radial engines don't always listen to your commands if at first, you don't succeed, give it another shot

  • Version 0.1.8 November 21, 2022

    - engine startup logic and involving switches rewritten

    - fixed HDG select needle animation (wrapping)

    - re-enables shortcuts for selected heading on the retrofit version

    - RPM lever is now at full forward on cold and dark spawn

    - beta_max adjustment (credit CCM)

  • Version 0.1.7 November 20, 2022

    - fixed hydraulic gauges not working with the left engine off (credit dk1000)

    - corrected landing gear indicator lights behavior (collab with dk1000)

    - brings most of the fixes and improvements to the GotFriends DC-3 floats version

  • Version 0.1.6 November 19, 2022

    - Instrument views reworked. There are now ten available instrument views:

    1 - Pilot Panel
    2 - Middle Panel
    3 - Copilot Panel
    4 - Pedestal
    5 - Under Pedestal
    6 - Overhead
    7 - Sperry Pilot / GPS console
    8 - Cowlings
    9 - Hydraulic Levers
    10- Cabin

    - Fuel booster pumps sound events fixed

    - Repackages the translation files that were left out of the 0.1.5x versions

  • Version 0.1.51 November 18, 2022

    - fixes the wrong camera.cfg shipped with 0.1.5

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